{"product_id":"microsoft-hololens-by-example-create-immersive-augmented-reality","title":"Microsoft HoloLens By Example - Create immersive Augmented Reality","description":"\u003cp\u003eIn this review of Microsoft HoloLens By Example the book is judged on how well it teaches practical HoloLens development to developers curious about mixed reality. The bottom line: this is a hands-on, project-driven guide that helps readers move from concept to working AR apps by focusing on the HoloLens SDK and Unity workflows. For anyone who wants concrete, developer-focused instruction and example projects rather than high-level theory, this book delivers clear steps and useful patterns for building gesture control, spatial mapping, and voice command features.\u003c\/p\u003e\u003ch2\u003eKey Features\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eProject-driven learning:\u003c\/strong\u003e The book walks through actual mixed reality apps so readers can see how pieces like input and spatial mapping fit together in real projects.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHoloLens SDK focus:\u003c\/strong\u003e Detailed coverage of the HoloLens platform means readers learn platform-specific APIs and best practices for Microsoft devices.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUnity integration:\u003c\/strong\u003e Practical examples show how to use the Unity SDK with HoloLens to create interactive AR experiences and manage scene elements.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInteraction techniques:\u003c\/strong\u003e The text introduces gesture control, voice command, and visual mapping so developers can build natural mixed reality interfaces.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStep-by-step guidance:\u003c\/strong\u003e Each chapter breaks down tasks into clear steps that help readers implement features from scratch and troubleshoot common issues.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWho It's For\u003c\/h2\u003e\u003cp\u003eThis book is best suited to developers who already have some familiarity with Unity or C# and want to focus specifically on building mixed reality apps for the HoloLens platform. It assumes readers are comfortable following code examples and working through hands-on projects rather than only reading conceptual material.\u003c\/p\u003e\u003cp\u003eBeginners with no programming experience or readers looking for a vendor-agnostic overview of AR theory may want a more general introduction first. Those seeking complete reference documentation for every HoloLens API should supplement this book with official SDK references.\u003c\/p\u003e\u003ch2\u003ePros \u0026amp; Cons\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003ePros\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003ePractical, example-based approach helps developers build working AR apps quickly.\u003c\/li\u003e\n\u003cli\u003eStrong focus on Unity SDK integration accelerates real-world development tasks.\u003c\/li\u003e\n\u003cli\u003eCovers modern interaction modes like gesture control and voice commands with applied examples.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eCons\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\u003cli\u003eNot a substitute for full platform reference documentation, so readers will still consult SDK docs for exhaustive API details.\u003c\/li\u003e\u003c\/ul\u003e\u003ch2\u003eSpecifications\u003c\/h2\u003e\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003eTitle\u003c\/td\u003e\n\u003ctd\u003eMicrosoft HoloLens By Example: Create immersive Augmented Reality experiences\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eAuthor\u003c\/td\u003e\n\u003ctd\u003eJoshua Newnham\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFocus\u003c\/td\u003e\n\u003ctd\u003eHoloLens development and mixed reality apps\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eCore tools\u003c\/td\u003e\n\u003ctd\u003eHoloLens SDK and Unity SDK\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eTopics covered\u003c\/td\u003e\n\u003ctd\u003eGesture control, visual mapping, voice command, app creation\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eIntended audience\u003c\/td\u003e\n\u003ctd\u003eDevelopers and programmers learning HoloLens\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\u003ch2\u003eOur Verdict\u003c\/h2\u003e\u003cp\u003eMicrosoft HoloLens By Example is a practical, value-packed guide for developers who want hands-on experience building mixed reality apps with HoloLens and Unity. Its project-focused chapters and clear walkthroughs make it an efficient way to learn key interaction techniques and platform workflows, though readers will still reference SDK documentation for exhaustive API details. Recommended for developers focused on shipping HoloLens experiences.\u003c\/p\u003e\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003eDoes this book teach Unity for HoloLens?\u003c\/strong\u003e\u003cbr\u003eYes. It emphasizes the Unity SDK integration and shows how to use Unity to build HoloLens apps.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eIs prior programming experience required?\u003c\/strong\u003e\u003cbr\u003eSome familiarity with development and C# is helpful since the book uses code examples and hands-on projects.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWill this replace official SDK documentation?\u003c\/strong\u003e\u003cbr\u003eNo. It complements SDK docs by providing practical examples and workflows rather than a full API reference.\u003c\/p\u003e","brand":"Joshua Newnham","offers":[{"title":"Default Title","offer_id":48609209647323,"sku":"1787126269","price":48.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0724\/1043\/1707\/files\/61Gfsc5MA1L._SL1360.jpg?v=1778579698","url":"https:\/\/gearmusthave.com\/products\/microsoft-hololens-by-example-create-immersive-augmented-reality","provider":"GearMustHave","version":"1.0","type":"link"}