{"product_id":"organizational-gamification-game-design-in-management","title":"Organizational Gamification - Game Design in Management","description":"\u003cp\u003eIn this review of Organizational Gamification, the edited volume collects interdisciplinary essays that interrogate the rise of game design practices inside organizations. It is for researchers, graduate students and thoughtful practitioners who want a critical yet practical look at how gamification is being mobilized in contemporary management. The single biggest reason to buy is the book's balanced blend of methodological insight and critical perspective, which makes it useful both as a classroom text and as a launchpad for applied research into \u003cstrong\u003egamification as organizational practice\u003c\/strong\u003e.\u003c\/p\u003e\n\u003ch2\u003eKey Features\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eInterdisciplinary essays:\u003c\/strong\u003e Multiple contributors bring perspectives from management, sociology and organization studies to broaden understanding of gamification.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCritical framing:\u003c\/strong\u003e Chapters do not merely praise game design but examine ethical and social implications of using play for productive ends.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFocus on practice:\u003c\/strong\u003e The volume examines how firms implement gamification and what that reveals about contemporary workplace culture.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTheoretical and empirical mix:\u003c\/strong\u003e Readers get both conceptual frameworks and concrete examples that illustrate how gamification operates in organizations.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSuitable for teaching:\u003c\/strong\u003e The edited format and range of topics make this book a practical choice for courses on business culture and organizational ethics.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eWho It's For\u003c\/h2\u003e\n\u003cp\u003eThis collection is best for academics studying management, organization scholars interested in cultural change, and advanced students seeking a focused set of readings on the intersection of play and work. Practitioners who design engagement programs will find thoughtful critiques to challenge simplistic implementations.\u003c\/p\u003e\n\u003cp\u003eReaders seeking a how-to manual with step-by-step implementation guides should look elsewhere; the volume emphasizes critical analysis and research-informed discussion rather than turnkey corporate recipes.\u003c\/p\u003e\n\u003ch2\u003ePros \u0026amp; Cons\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePros\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThoughtful interdisciplinary contributions that illuminate different facets of \u003cstrong\u003egamification in organizations\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003eBalances critical theory with examples of practice, making it useful across research and classroom contexts.\u003c\/li\u003e\n\u003cli\u003eAddresses ethical and cultural questions often ignored in more promotional accounts of gamification.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCons\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNot a practical step-by-step handbook for implementing gamification, which limits its use for managers seeking immediate how-to advice.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eSpecifications\u003c\/h2\u003e\n\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003eTitle\u003c\/td\u003e\n\u003ctd\u003eOrganizational Gamification (Routledge Studies in Management, Organizations and Society)\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eEditor \/ Brand\u003c\/td\u003e\n\u003ctd\u003eMikko Vesa\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSubject focus\u003c\/td\u003e\n\u003ctd\u003eGamification, management and organizational studies\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eApproach\u003c\/td\u003e\n\u003ctd\u003eInterdisciplinary edited volume with critical and empirical chapters\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eIntended audience\u003c\/td\u003e\n\u003ctd\u003eResearchers, graduate students, and reflective practitioners\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e\n\u003ch2\u003eOur Verdict\u003c\/h2\u003e\n\u003cp\u003eOrganizational Gamification is a valuable, research-driven collection that is worth buying for those who want a critical, academically grounded look at how game design elements are repurposed inside organizations. Its strength is the mix of perspectives that challenge simple narratives about gamification, making it good value for classrooms and anyone seeking depth rather than quick fixes.\u003c\/p\u003e\n\u003ch2\u003eFrequently Asked Questions\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eIs this book practical for managers?\u003c\/strong\u003e\u003cbr\u003eIt offers practical insights and examples but is primarily analytical rather than a step-by-step implementation guide.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWho edited the volume?\u003c\/strong\u003e\u003cbr\u003eThe collection is edited by Mikko Vesa and assembles multiple academic contributors.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat topics are covered?\u003c\/strong\u003e\u003cbr\u003eTopics include the social, ethical and organizational implications of applying game design in non-game contexts.\u003c\/p\u003e","brand":"Mikko Vesa","offers":[{"title":"Default Title","offer_id":48219553890523,"sku":"0367321181","price":190.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0724\/1043\/1707\/files\/81OBXhIeb7L._SL1500.jpg?v=1770193798","url":"https:\/\/gearmusthave.com\/products\/organizational-gamification-game-design-in-management","provider":"GearMustHave","version":"1.0","type":"link"}