All About Chess and Computers - Classic Guide to Computer Chess
All About Chess and Computers - Classic Guide to Computer Chess
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In this review of All About Chess and Computers, the authors D. Levy and M. Newborn present a focused historical and technical account aimed at readers interested in the emergence and evolution of computer chess. The bottom line: this book is best for readers who want a thoughtful, documentarian perspective on how chess programming developed from early experiments to organized tournaments. Its strongest reason to buy is the clear narrative on the subject's growth over decades, making it a useful reference for enthusiasts and computing historians.
Key Features
- Historical overview: The book traces the first attempts at chess programming and explains how public interest grew from the late 1950s onward, giving context to modern developments.
- Tournament coverage: It documents milestones such as early programs competing with humans and the first World Computer Championship in Stockholm in 1974, helping readers understand competitive progress.
- Technical perspective: The narrative discusses programming efforts and evolving techniques in a way that informs readers about the practical challenges faced by early developers.
- Accessible writing: The authors write for a broad audience so the subject remains intelligible to non-specialists while still offering depth for informed readers.
- Disciplinary relevance: The book intersects themes in computer science and artificial intelligence, making it useful as a reference for those researching AI history.
Who It's For
All About Chess and Computers is aimed at chess enthusiasts, historians of computing, and software developers curious about the origins of game-playing programs. Readers who appreciate a chronological account of experiments, public reception, and early competitions will find value in the book.
It is less suitable for readers seeking step-by-step programming tutorials, modern engine source code, or up-to-the-minute AI techniques; those users should consult contemporary technical manuals or current research publications instead.
Pros & Cons
Pros
- Provides a clear, coherent historical narrative of computer chess development that is easy to follow.
- Includes coverage of important events such as early tournaments and the 1974 World Computer Championship, which helps frame progress in the field.
- Bridges chess and computer science topics, making it useful to readers across disciplines.
Cons
- Does not serve as a modern programming guide or include contemporary engine internals, which may limit utility for developers seeking practical code examples.
Specifications
| Title | All About Chess and Computers: Chess and Computers and More Chess and Computers |
| Authors | D. Levy, M. Newborn |
| Subject | Computer chess history and development |
| Period covered | Early experiments in the late 1950s through at least the 1974 World Computer Championship |
| Intended audience | Chess enthusiasts, computing historians, and AI-interested readers |
Our Verdict
All About Chess and Computers is a solid, well-focused historical account that belongs on the shelf of anyone studying the origins of game-playing software and the cultural rise of computer chess. It provides good value as a narrative reference, even though readers seeking modern programming detail will need supplemental sources.
Frequently Asked Questions
Does this book cover early computer chess tournaments?
Yes, it discusses events up to and including the first World Computer Championship in Stockholm in 1974.
Is this a technical programming manual?
No, the book is primarily a historical and descriptive account rather than a step-by-step coding guide.
Who wrote the book?
The authors are D. Levy and M. Newborn, who focus on documenting the subject's growth over decades.
Editor's Take
A focused historical account valuable to chess enthusiasts and computing historians, documenting early experiments and tournaments in the development of computer chess.

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