Object Oriented Simulation: A Modeling and Programming Perspective
Object Oriented Simulation: A Modeling and Programming Perspective
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In this review of Object Oriented Simulation: A Modeling and Programming Perspective the bottom line is clear: this book is best for students and practitioners who need a focused, hands-on introduction to object-oriented approaches to simulation. The author presents principles of modeling and implementation with an emphasis on practical learning, so readers who want a step-by-step bridge from design concepts to runnable simulation code will find the material most valuable. This review highlights why the book works as a classroom text and a reference for engineers doing simulation projects.
Key Features
- Object-oriented modeling overview: Provides a clear introduction to the basic principles of object-oriented modeling that helps readers structure simulation problems effectively.
- OOSimL language breakdown: Presents accessible explanations of OOSimL language constructs so programmers can translate modeling ideas into code.
- Commercial software context: Introduces modern graphical simulation and animation software so readers understand how models map to industry tools.
- Tutorial materials: Includes extensive tutorial content ideal for undergraduate classroom use, enabling instructors to build assignments and labs from the text.
- Design to implementation focus: Emphasizes design and implementation of simulation models, helping practitioners apply object-oriented design principles directly to simulation projects.
Who It's For
Students in undergraduate computer science or engineering courses who need a concise, applied introduction to object-oriented simulation will benefit most, especially when used alongside classroom exercises. Early-career simulation developers and researchers looking for a readable reference on mapping design ideas into simulation implementations will also find the book practical.
Readers seeking exhaustive mathematical treatment of simulation theory or a language-agnostic textbook with dozens of comparative platforms should look elsewhere; this volume leans toward object-oriented practice and OOSimL examples rather than broad theoretical proofs.
Pros & Cons
Pros
- Well-structured introduction to object-oriented modeling that helps form practical design habits.
- Accessible coverage of OOSimL and programming constructs that reduce the gap between concept and implementation.
- Useful tutorials and classroom-ready examples that support instructors and learners.
Cons
- Not a comprehensive theoretical treatment of simulation mathematics, so advanced researchers may need supplemental texts.
- Focus on OOSimL and commercial graphical tools means less emphasis on other simulation languages or frameworks.
Specifications
| Title | Object Oriented Simulation: A Modeling and Programming Perspective |
| Author | Jose M. Garrido |
| Primary focus | Object-oriented modeling, design and implementation of simulation models |
| Includes | Introduction to graphical simulation and animation software |
| Language coverage | OOSimL language constructs and programming principles |
| Target use | Undergraduate classroom and practitioner reference |
Our Verdict
Object Oriented Simulation is a solid, practical book for learners and practitioners who want to apply object-oriented design in simulation projects. Its combination of OOSimL examples, tutorial materials, and commercial software context makes it good value for classroom adoption or as a hands-on reference, though those seeking deep theoretical coverage should complement it with a theory-focused text.
Frequently Asked Questions
Does the book teach programming and modeling together?
Yes. The text integrates object-oriented modeling principles with OOSimL programming constructs to show how designs become implementations.
Is this suitable for classroom use?
Yes. The book includes extensive tutorial materials that are specifically described as ideal for undergraduate classroom use.
Will it cover multiple simulation languages?
No. The focus is on object-oriented design and OOSimL with examples tied to modern graphical simulation and animation software rather than many different languages.
Editor's Take
A practical, classroom-friendly guide that links object-oriented modeling to OOSimL implementation; ideal for students and practitioners who want applied, hands-on simulation instruction.

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