The Noble Wild (OGL) Animal Players Handbook - Play Intelligent
The Noble Wild (OGL) Animal Players Handbook - Play Intelligent
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In this review the focus is on whether The Noble Wild (OGL) delivers the concrete tools a GM or player needs to run animal characters well. For groups interested in running all-animal parties, expanding animal companions and familiars, or adding unusual foes, this book is the clearest single-volume resource available. The Noble Wild offers rules, species statistics and new character options that make playing intelligent animals viable in multiple systems; the bottom line is that it turns animal concepts from vague ideas into playable, balanced characters.
Key Features
- Playable Species: Statistics for more than 60 playable species give groups immediate options for varied animal characters without homebrewing.
- Class and Skill Modifications: Modifications and additions to existing classes, skills, and feats supply mechanical hooks so animal characters integrate with typical party roles.
- Greater Familiar Class: A basic new character class, the Greater Familiar, creates an accessible progression path for animal companions and magic-users.
- Prestige Classes: Eight new prestige classes, including the Man-Eater and War Mount, provide themed advancement paths to keep animal builds interesting at higher levels.
- GM Resources: Special rules for running animals in encounters and campaign situations equip game masters to present animals as believable allies or foes.
Who It's For
The Noble Wild is best for tabletop groups playing Pathfinder-style systems or other OGL-compatible rules where sensible animal statistics and class options are needed. Players who want to build an intelligent animal character, or GMs who want varied animal foes and companion options, will appreciate the ready-made species lists and mechanical adjustments.
Those looking for a brief introduction or a narrative-only treatment of animals may find the book denser than expected; this product is focused on mechanics and playable options rather than pure lore or short fiction, so groups seeking flavor over rules should look elsewhere.
Pros & Cons
Pros
- Comprehensive species statistics let groups pick from over 60 animals without creating balanced stats from scratch.
- Rules that adapt existing classes, skills, and feats make animals mechanically compatible with standard party roles.
- New character options like the Greater Familiar and eight prestige classes add long-term progression for animal characters.
Cons
- The emphasis is on rules and mechanics, so readers seeking narrative-driven inspiration may find the presentation utilitarian rather than evocative.
Specifications
| Title | The Noble Wild (OGL) |
| Format | Roleplaying sourcebook |
| Content focus | Playable animal statistics and rules |
| Playable species | More than 60 species |
| New classes | Greater Familiar plus eight prestige classes |
| Award | 2008 ENnie Award Nominee |
Our Verdict
The Noble Wild is a practical, rules-first handbook that makes intelligent animal play convincing and balanced. GMs and players who want mechanical depth, ready-made species options and clear progression paths will find strong value here; its focused scope means it delivers excellent playability rather than prose or worldbuilding.
Frequently Asked Questions
Does this book provide full statistics for each animal?
Yes. It supplies statistics for more than 60 playable species so characters and NPCs can be used at the table immediately.
Can these rules be used with other OGL systems?
Yes. The material is presented for OGL-compatible systems and includes modifications to integrate with existing classes and feats.
Is this mostly lore or mechanics?
The Noble Wild is primarily mechanics-focused, offering rules, classes and prestige options rather than narrative fiction.
Editor's Take
The Noble Wild is a rules-focused handbook that provides statistics for over 60 playable species, a new Greater Familiar class, and eight prestige classes, making intelligent animal play practical and balanced for GMs and players.

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